Những thẻ bài đã được công bố trong Dark Neostorm (Yu-Gi-Oh! OCG)

Dark Neostorm là series Booster Pack mới, chuẩn bị được phát hành tại Nhật ngày 12/1 tới đây. Hôm nay, chúng ta cùng điểm qua những thẻ bài Yu-Gi-Oh! đã được công bố trong booster pack này nhé. (Hiện vẫn chưa có ngày phát hành của phiên bản tiếng Anh TCG)

Altergeist Fifinellag
Dark Spellcaster / Tuner / Effect
LV2 0/1000
(1) Your opponent cannot target “Altergeist” monsters you control for attacks, or with card effects, except “Altergeist Fifinellag”.

Dinowrestler Chimera T Wrextle
Earth Dinosaur / Fusion / Effect
LV8 3500/0
1 “Dinowrestler” Link Monster + 1 “Dinowrestler” monster
(1) If this card battles, your opponent cannot activate Spell/Traps until the end of the Damage Step.
(2) If this card attacks a Defense Position monster, inflict piercing battle damage.
(3) Your opponent cannot select other monsters for attacks.
(4) If this card destroys a monster by battle: It gains 500 ATK.
(5) If this card is destroyed by a card effect: Destroy all Attack Position monsters your opponent controls.

Firewall Xceed Dragon
Dark Cyberse / Xyz / Effect
RK4 2500/2000
2+ Level 4 monsters
(1) This Xyz Summoned card gains 500 ATK x the combined Link Rating of the Link Monsters that are linked to it.
(2) You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so that it points to this card, also you cannot Special Summon monsters or attack directly for the rest of this turn.

Salamangrate Recurrence / Salamangreat Recurrence
Spell Normal
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Target 2 “Salamangreat” monsters with different names in your GY; add them to your hand.
(2) If this Set card is destroyed by card effect and sent to the GY: You can add 1 “Salamangreat” Spell/Trap from your Deck to your hand, except “Salamangreat Recurrence”.

Astroymare Idriese / Astro Knightmare Idlee
DARK Fairy Effect Monster
LV9 2100/2100
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If the total Link Rating of Link Monsters on the field is 8 or more (Quick Effect): You can Special Summon this card from your hand.
(2) If this card is Special Summoned and your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY.
(3) Level 9 monsters you control cannot be destroyed by card effects.

Seiibutsu no Shugoryuu Melodark / World Legacy Guardragon Melodark
WIND Dragon Effect Monster
LV9 2600/3000
You can only use this card name’s (1) and (3) effects once per turn each.
(1) You can banish 2 Normal Monsters from your hand and/or GY; Special Summon this card from your hand.
(2) Monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control.
(3) If this card on the field is destroyed by battle or card effect: You can add 1 Level 9 monster with a different original Attribute and Type from this card’s from your GY to your hand.

Deus X-Krawler
EARTH Insect Flip Effect Monster
LV9 2000/3000
You can only use this card name’s (3) effect once per turn.
(1) When an opponent’s card or effect is activated that targets this face-down card (Quick Effect): You can change this card to face-up Defense Position; negate that activation, and if you do, destroy it.
(2) If this card was flipped face-up, negate all activated monster effects your opponent controls.
(3) If this card on the field is destroyed by battle or card effect: You can add 1 Level 9 monster with a different original Attribute and Type from this card’s from your Deck to your hand.

Seiibutsu no Taidou / World Legacy Burgeoning
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
• Special Summon 1 Level 9 monster from your hand.
• Target 1 Level 9 monster you control; Special Summon 2 Level 9 monsters with different names with original Type and Attribute different from that target’s from your Deck, but they cannot attack, also they are destroyed during the End Phase.

Fusion Destiny
Spell Normal
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 Fusion Monster that lists a “Destiny HERO” monster as Fusion Material from your Extra Deck, using monsters from your hand or Deck as Fusion Materials, but destroy it during next turn’s End Phase. For the rest of the turn after this card resolves, you cannot Special Summon monsters, except DARK “HERO” monsters.

Destiny HERO – Drawguy
Dark Warrior / Effect
LV4 1600/800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned by a “HERO” monster’s effect: You can have each player draw 1 card.
(2) During the next Standby Phase after this card was sent to the GY: You can special Summon this card from the GY, but banish it if it leaves the field.


Destiny HERO – Dominateguy
Level 10 DARK Warrior Fusion Effect Monster
ATK 2900
DEF 2600
Materials: 3 “Destiny HERO” monsters
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) During your Main Phase: You can look at the top 5 cards of either Deck and return them to the top of the Deck in any order.
(2) When this card destroys a monster by battle: You can draw 1 card.
(3) If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower “Destiny HERO” monsters with different names in your GY; Special Summon them.

Xtra HERO Crossguy
Link 2 DARK Warrior Link Effect Monster
ATK 1600
Links: Bottom Left, Bottom Right
Materials: 2 Warrior monsters
You can only activate this card name’s (1) and (2) effects once per turn each. You cannot Special Summon monsters during the turn you activate any of this card’s effects, except “HERO” monsters.
(1) If this card is Link Summoned: You can target 1 “Destiny HERO” monster in your GY; Special Summon it.
(2) You can Tribute 1 “Destiny HERO” monster; add 1 “HERO” monster with a different name from the Tributed monster’s from your Deck to your hand.

D-Tactics
Continuous Trap Card
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) During the Standby Phase: All “HERO” monsters you control gain 400 ATK.
(2) If a Level 8 or higher “Destiny HERO” monster or “Destiny End Dragoon” is Special Summoned to your field: banish 1 card from your opponent’s hand, field, or GY.
(3) If this card is destroyed by a card effect in the Spell & Trap Zone: You can add 1 “Destiny HERO” monster from your Deck to your hand.

Chouryoushi White Layer (Super Quantum White Layer)
Level 7 LIGHT Fairy EffectMonster
ATK 2400
DEF 2400
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) You can send 1 “Super Quant” monster from your hand or face-up from your field to the GY, except a LIGHT monster; Special Summon this card from your hand in Defense Position.
(2) When this card is Normal/Special Summoned: You can send 1 “Super Quant” monster from your Deck to the GY, and if you do, this card’s Attribute and Tyhpe becomes the same as that’s monster’s.
(3) If this card is sent to the GY: You can add 1 “Super Quantal Fairy Alphan” from your Deck or GY to your hand.

Chouryou Yousei Alphan Call (Super Quantal Alphan Call)
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When a “Super Quant” monster you control is destroyed by battle: Special Summon 1 “Super Quantal Mech Beast” Xyz Monster from your Extra Deck, then Special Summon 1 “Super Quantum” whose name is listed on that Xyz Monster’s text from your hand, Deck, or GY, but its effects are negated.

Chouryou Goushin – Magnaformation / Super Quantal Combination – Magnaformation
Continuous Trap Card
You can only use this card name’s (2) effect once per turn.
(1) During your Main Phase, your opponent cannot target “Super Quant” cards on the field with card effects.
(2) You can target 1 “Super Quant” Xyz Monster you control; attach 1 other face-up monster you control to it as Xyz Material.

Kuugadan no Tenrei Philo (Philo, Messenger Fur Hire)
Level 1 WIND Winged Beast Effect Monster
ATK 0
DEF 0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 monster “Fur Hire” from your hand, except “Philo, Messenger Fur Hire”.
(2) If a monster “Fur Hire” is Special Summoned to your field while you control this monster, (except during the Damage Step): You can target 1 monster “Fur Hire” in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field.

Tsurara no Mayakashi – Yuki-Musume (Yuki-Musume, the Ice Mayakashi)
Level 1 WATER Zombie Effect Monster
ATK 0
DEF 1900
You can only use this card name’s (1) effect once per turn.
(1) If this card is in your hand or GY while you control a “Mayakashi” card other than “Yuki-Musume, the Ice Mayakashi”: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY.
(2) You cannot Special Summon from your Extra Deck, except “Mayakashi” monsters.

Deviritual no Kakurebou / Impcantation Secret Study
Field Spell Card
You can only activate 1 card with this card name’s per turn.
(1) When this card is activated: You can reveal 1 “Impcantation” monster from your hand, and if you do, Special Summon 2 monsters with the same name as that monster from your Deck, then shuffle the revealed monster into the Deck.
(2) Once per turn, if a Ritual Monster is Special Summoned to your field: You can target 1 card on the field; destroy it.

Madan – Bloody Crown / Magical Musket – Bloody Crown
Continuous Trap Card
You can only activate this card name’s (2) effect once per turn.
(1) You can only control 1 face-up “Magical Musket – Bloody Crown”.
(2) During the Main Phase: You can Special Summon 1 “Magical Musket” monster from your hand, and if you do, and if your opponent’s Main Monster Zone in the same column the Special Summoned monster’s zone is unused, it cannot be used until the end of this turn.

Niji no Tenkimoyou (The Weather Rainbowy Canvas)
Continuous Trap Card
(1) You can only control 1 face-up “The Weather Rainbow Canvas”.
(2) “The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.
• If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 “The Weather” monster with a different name from this card’s from your Deck, also you cannot Special Summon monsters from your Deck for the rest of this turn.

Chain Hole
Normal Trap Card
(1) When your opponent activates a monster effect in a Chain response to a card or effect’s activation: Negate that activation, then your opponent can banish 1 card with the same original name as the negated card’s from their hand or Deck, if they do not, you can banish 1 random card from your opponent’s hand.

Trả lời

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